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D&D 5th Edition

Compendium

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Werewolf

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Traits

Shapechanger: The werewolf can use its action to Polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is Humanoid. Its Statistics, other than its AC, are the same in each form. Any Equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell: The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack (Humanoid or Hybrid Form Only): The werewolf makes two attacks: one with its bite and one with its claws or spear.

Bite (Wolf or Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a Humanoid, it must succeed on a DC 12 Constitution saving throw or be Cursed with werewolf lycanthropy.

Claws (Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only): Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee Attack.

Attributes

AC
11 (In Humanoid Form, 12 In Wolf Or Hybrid Form)
Alignment
Chaotic Evil
CHA
10
CON
14
Challenge Rating
3
DEX
13
HP
58 (9d8+18)
INT
10
Immunities
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons
Languages
Common (Can't Speak In Wolf Form)
Passive Perception
14
Roll 0
1d20 + 4 1d8+2
Roll 1
1d20 + 4 2d4+2
Roll 2
One-Handed 1d20 + 4 1d6+2
Roll 3
Two-Handed 1d20 + 4 1d8+2
STR
15
Size
Medium
Skills
Perception +4
Speed
30 ft. (40 ft. in wolf form)
Type
humanoid (human, shapechanger)
WIS
11
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