Sunlight Sensitivity: While in sunlight, the wight has disadvantage on
Attack rolls, as well as on
Wisdom (Perception) checks that rely on sight.
Multiattack: The wight makes two
Longsword attacks or two
Longbow attacks. It can use its
Life Drain in place of one
Longsword Attack.
Life Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a
Long Rest. The target dies if this
Effect reduces its hit point maximum to 0.
A
Humanoid slain by this
Attack rises 24 hours later as a
Zombie under the wight's control, unless the
Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve
Zombies under its control at one time.
Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.