D&D 5th Edition
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TraitsTwo Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful: When one of the ettin's heads is asleep, its other head is awake.
ActionsMultiattack: The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
12 (Natural Armor)
Battleaxe 1d20 + 7 2d8+5
Morningstar 1d20 + 7 2d8+5
Darkvision 60 Ft.