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Dungeon World

Compendium

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Divine Intervention

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Divine Intervention

When you Commune you get 1 hold and lose any hold you already had. Spend that hold when you or an ally takes Damage to call on your deity, they intervene with an appropriate manifestation (a sudden gust of wind, a lucky slip, a burst of light) and negate the Damage.

Attributes

Class
Cleric
Type
Advanced
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