Dungeon World
Compendium
Type to search for a spell, item, class — anything!
Ogre
Ogre Group, Large, Intelligent
Club (d8+5 Damage ) 10 HP 1 Armor
Close, Reach, Forceful
A tale, then. Somewhere in the not-so-long history of the mannish race there was a divide. In days when men were merely dwellers-in-the-mud with no magic to call their own, they split in two: one camp left their caves and the dark forests and built the first city to honor the gods. The others, a wild and savage lot, retreated into Darkness. They grew, there. In the deep woods a grim loathing for their softer kin gave them strength. They found dark gods of their own, there in the woods and hills. Ages passed and they bred tall and strong and full of hate. We have forged steel and they match it with their savagery. We may have forgotten our common roots, but somewhere, deep down, the ogres remember. Instinct: To return The World to darker days
- Destroy something
- Fly into a rage
- Take something by force