Fallout The Roleplaying Game
Compendium
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Healing
When you’ve taken damage, there are a number of ways you can recover. During combat, Stimpaks and first aid are the only ways to heal, but outside of combat you have several options.
Healing Actions in Combat
During a combat encounter, you can use the following methods to restore health and treat injuries.
- Take Chem: A number of chems, most commonly stimpaks, can be used in a hurry in combat to restore health points. Taking the minor action allows you to administer the chem to yourself, or to a willing creature within your reach.
- First Aid: You try to quickly patch the wounds of yourself or an ally. Attempt an INT + Medicine test, with a difficulty equal to the number of injuries the patient has, increasing the difficulty by +1 if you are trying to perform first aid on yourself. If you succeed, you can do one of the following:
- Stabilize a dying patient
- Heal Health Points equal to your Medicine rating
- Treat one injury the patient is suffering from
Stabilizing the Dying
Using the First Aid action, you can attempt to stabilize a dying character. This requires an INT + Medicine test with a difficulty equal to the number of injuries the patient has. Passing the test restores the character to 1 HP and they are no longer dying. Their player no longer has to attempt END + Survival tests to avoid death. The character remains unconscious and unable to take actions.
If radiation damage has reduced their maximum health points to 0, they cannot be stabilized until their maximum health points are above 0, by healing the radiation damage.
If you stabilize the patient, you can spend AP to heal additional health points. You can heal 1 HP for every AP spent. You may also spend 1 AP after stabilizing a character to wake them from unconsciousness, allowing them to continue to act.
Regaining Health
You can use the First Aid action to heal a character’s health. Passing an INT + Medicine test will heal a number of HP equal to your rank in the Medicine skill, and an additional 1 HP for every AP you spend. You can only heal the HP of a stable character.
Treating an Injury
You can attempt an INT + Medicine test to treat an injury sustained from a critical hit. Passing the test allows a patient to ignore the penalties of their injury. An injury treated using First Aid is not fully healed—it’s merely been patched up so that it no longer imposes a penalty.
Whenever a character suffers any damage to a location which has a treated injury, roll 1 DC . If you roll an effect, the damage has re-opened that wound and the character is injured again. Completely recovering from an injury takes time, outside combat.
Using Stimpaks
Healing Robots
Long-term Recovery
Outside of combat, there are three ways a character can heal: rest, food & drink, and medical attention.
Rest
Rest is the easiest way to recover from damage, though it is slow. If you can find somewhere to sleep, for at least six hours, you regain all lost HP.If you’re able to get eight hours of sleep somewhere safe and comfortable—your own bed in a settlement you belong to, for example—then you are considered Well Rested as well, and your maximum HP is increased by +2 until you next sleep.
When you sleep, if you have any injuries (treated or otherwise), make an END + Survival test with a difficulty of 1. The complication range on this test increases by +1 for each injury that has not been treated. If you succeed, you may recover from one of those injuries, plus an additional injury for every 2 AP spent.
The difficulty of this test varies based on how active you were during the preceding day:
Injury Recovery Difficulty
Activity | Difficulty |
---|---|
Restful (no strenuous activity all day) | 1 |
Light (only a small amount of travel or similar) | 2 |
Moderate (travel, but no combat) | 3 |
Heavy (travel and combat) | 4 |
You may only sleep once in any 24-hour period. Going without sleep for long periods can also be harmful (see Survival).
Food & Drink
While proper nutrition isn’t common in the wasteland, a decent snack, a hearty meal, or a refreshing beverage is still a vital part of life, and a valuable way to recover health.
Food and drink restores the HP listed in their description. Food and drink cannot be consumed during combat. Some forms of food and drink are irradiated, especially if consumed raw: roll 1 DC when consuming irradiated food or drink, and if you roll an Effect, you suffer 1 Radiation damage, ignoring any DR from equipment or armour.
Medical Attention
Characters may require long-term medical care if they’ve been injured, poisoned, or are suffering from a disease. A single character can provide medical attention for a number of patients equal to their Medicine rating.
For injuries, each day of rest and medical attention a patient receives allows you to assist their END + Survival test at the end of the day to heal their injuries, using your own INT + Medicine target number.
For poisons and diseases, you may assist the patient’s END + Survival tests to help them recover. If the patient spent the entire day resting, they reduce the difficulty of this test by 1 allowing them to recover more quickly.