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Pathfinder

Compendium

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Astral Deva

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This tall, human-like creature has long, feathery wings and a gentle inner radiance that makes it difficult to look directly at.

Astral devas are messengers of the gods of good. They watch over planar travelers and sponsor powerful mortals, pushing them to take on good causes. A typical astral deva looks human except for its wings, though some look like other humanoid races and a rare few have even more unusual forms. An astral deva is 7-1/2 feet tall and weighs 250 pounds.

Astral devas are usually created by deities from the souls of good mortals, though some souls spontaneously transform into astral devas without the intervention of a deity. Their skills and abilities make them excellent scouts and elite agents for celestial armies. They often carry long, flowing scrolls upon which are writ messages and judgments from the gods. An astral deva's scrolls frequently contain hints of prophecies and major events yet to come, and as such the devas are fiercely protective of the contents of these scrolls and let none, not even other astral devas, peruse them.

Special Abilities

Stun (Su) If an astral deva strikes an opponent twice in one round with its warhammer, that creature must succeed on a DC 25 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.

Uncanny Dodge (Ex) This ability functions identically to the rogue ability. If a deva gains uncanny dodge from a class level, he instead gains improved uncanny dodge.

Attributes

AC
29, Touch 14, Flat-footed 25 (+4 Dex, +15 Natural; +4 Deflection Vs. Evil)
Alignment
Ng
Aura
Protective Aura
Base Atk
+15
CMB
+23
CMD
37
CR
CR 14
Cha
23
Con
21
Creature Type
Outsider (Angel, Extraplanar, Good)
DR
10/evil
Defensive Abilities
Uncanny Dodge
Dex
19
Environment
Any Good-aligned Plane
Feats
Alertness , Cleave , Great Fortitude , Improved Initiative , Iron Will , Power Attack , Toughness , Weapon Focus (Warhammer)
Fort
+16
HP
172 (15d10+90)
Immune
Acid, Cold, Petrification
Init
Ng Medium Outsider ( Angel , Extraplanar , Good ) +8
Int
18
Languages
Celestial, Draconic, Infernal; Truespeech
Melee
+2 Disrupting Warhammer +26/+21/+16 (1d8+14/x3 Plus Stun) Or Slam +23 (1d8+12)
Organization
Solitary, Pair, Or Squad (36)
Ref
+13
Resist
Electricity 10, Fire 10
SQ
Change Shape ( Alter Self )
Senses
Darkvision 60 Ft., Low-light Vision; Perception +26
Size
Medium
Skills
Acrobatics +22, Craft (Any One) +22, Diplomacy +24, Fly +26, Intimidate +24, Knowledge (Planes) +22, Knowledge (Religion) +19, Perception +26, Sense Motive +26, Stealth +22
Speed
50 Ft., Fly 100 Ft. (Good)
Spell Resistance
25
Spell-Like Abilities
(Cl 13th) At Will— Aid , Continual Flame , Detect Evil , Discern Lies (Dc 20), Dispel Evil (Dc 21), Dispel Magic , Holy Aura (Dc 24), Holy Smite (Dc 20), Holy Word (Dc 23), Invisibility (Self Only), Plane Shift (Dc 23), Remove Curse , Remove Disease , Remove Fear 7/day— Cure Light Wounds , See Invisibility 1/day— Blade Barrier (Dc 22), Heal
Str
26
Treasure
Double ( +2 Disrupting Warhammer )
Will
+11; +4 Vs. Poison, +4 Resistance Vs. Evil
Wis
18
XP
38,400
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