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Bythos

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A shimmering, colorless mass congeals to form a four-armed Humanoid shape with an eye-like pattern in its torso.

The bythos are guardians of time and planar travel—indeed, to bythos, the act of aging is nothing more than a highly specialized method of travel. Although bythos themselves have no additional method of traveling through time, they scour the multiverse, hunting for creatures that do have the ability to time-travel and may have abused this ability.

Far more often, though, bythos seek out abuses of planar travel, such as tears in reality, regions where planes overlap, or creatures that abuse the use of planar travel. In some cases, such distortions are ignored, but in others, a bythos or even a full tribunal comes to assess and repair the Damage. In most cases, “repair” is analogous to the death of the Creature responsible for the distortions, but placing such creatures in Temporal Stasis can also solve the problem.

While a bythos's body may seem to be made of smoke and vapor, it is strangely solid to the touch, feeling not dissimilar to dry stone. A bythos is 13 feet tall and weighs 600 pounds.

Special Abilities

Aging Strike (Su) If a bythos strikes a living target with two slam attacks in a single round, the bythos ages the Creature, causing it to advance to the next age category ( Pathfinder RPG Core Rulebook 169) if it fails a DC 24 Fortitude save. The victim gains all of the penalties from this aging and none of the bonuses. A venerable victim targeted by this ability dies if it fails a DC 24 Fortitude save. This process is reversible with Greater Restoration , Limited Wish , Miracle , or Wish . The save DC is Constitution-based.

Confusion Gaze (Su) Confusion for 1d4 rounds, 30 feet, Fortitude DC 24 negates. The save DC is Charisma-based.

Temporal Strike (Su) As a Standard Action, a bythos can touch a Creature or object to displace it from time. If the target fails a DC 24 Fortitude save, it disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed. If an object occupies that space, the Creature appears in the closest available space to its original location—this Displacement does not cause the Creature any additional harm. The save DC is Charisma-based.

Attributes

AC
31, Touch 18, Flat-footed 26 (+4 Deflection, +4 Dex, +1 Dodge, +13 Natural, 1 Size)
Alignment
N
Base Atk
+18
CMB
+25
CMD
44 (Can't Be Tripped)
CR
CR 16
Cha
21
Con
21
Creature Type
Outsider (Aeon, Extraplanar)
Dex
19
Environment
Any (Outer Planes)
Feats
Combat Casting , Combat Reflexes , Dodge , Great Fortitude , Hover , Improved Initiative , Lightning Reflexes , Mobility , Toughness
Fort
+18
HP
207 (18d10+108); Fast Healing 10
Immune
Cold , Critical Hits, Poison
Init
N Large Outsider ( Aeon , Extraplanar ) +8
Int
24
Languages
Envisaging
Melee
4 Slams +23 (1d6+6 Plus 1d6 Cold And Aging Strike)
Organization
Solitary, Pair, Or Tribunal (3 Bythos)
Reach
10 Ft.
Ref
+12
Resist
Electricity 10, Fire 10
SQ
Extension Of All, Void Form
Senses
Blindsense 60 Ft., Darkvision 90 Ft., Low-light Vision; Perception +30
Size
Large
Skills
Bluff +26, Fly +6, Heal +30, Intimidate +26, Knowledge (Arcana, Nature, Religion) +33, Knowledge (History, Planes) +36, Perception +30, Sense Motive +30, Spellcraft +28, Stealth +21, Use Magic Device +23
Space
10 Ft.
Special Attacks
Confusion Gaze , Temporal Strike
Speed
Fly 40 Ft. (Good)
Spell Resistance
27
Spell-Like Abilities
(Cl 18th; Concentration +23) At Will— Augury , Greater Teleport , Slow (Dc 18) 3/day— Dimensional Anchor , Haste , Plane Shift (Dc 20) 1/day— Dimensional Lock , Moment Of Prescience , Temporal Stasis (Dc 23)
Str
22
Treasure
None
Will
+20
Wis
28
XP
76,800
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