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Pathfinder

Compendium

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Cliff Giant

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This giant has a majestic presence and stoic bearing. His rocky, red-brown skin is shot through with streaks of shimmering color.

Cliff giants are benevolent but reclusive creatures that dwell in deserts and badlands, carving out snug cliffside caves or building stone huts on top of mesas. Broad-shouldered, with features as sharp as chiseled stone, cliff giants can reach a height of 14 feet and weigh over 1,300 pounds. As if sculpted from layers of stone, cliff giants' skin color is a deep reddish brown, with quartz-like streaks or veins of color that crisscross in shades of ivory, dull yellow, or bright white. Cliff giants live up to 800 years old.

Although kind, cliff giants prefer solitude and spend their lives in seclusion from other humanoids to form a stronger bond with the natural world. This bond often leads them to see large expanses of land as their responsibility and all living things within as their charges. Many track cycles of the weather, animal migrations, and the lairs of dangerous monsters by painting elaborate pictograms on high cliff walls.

Cliff giant family units stay together for about a decade, after which time children live with one parent or the other until fully grown and able to survive on their own (at about 20 years old). Marital bonds between cliff giants are strong despite their inclination for solitude; a married pair of cliff giants may raise and bear children in this way once every century, and when living apart they communicate with each other on a monthly basis using animal messengers.

Cliff giants respect their elders, and some pairs living together are an adult giant with an old parent or grandparent.

Special Abilities

Earth Attunement (Su) A cliff giant has tremorsense 30 feet when standing on unworked stone or natural earth. Knowledge (nature) is a class skill for cliff giants.

Attributes

AC
23, Touch 10, Flat-footed 22 (+4 Armor, +1 Dex, +9 Natural, -1 Size)
Alignment
Ng
Base Atk
+10
CMB
+19
CMD
30
CR
CR 9
Cha
12
Con
21
Creature Type
Humanoid (Giant)
Defensive Abilities
Rock Catching
Dex
13
Environment
Temperate Or Warm Deserts Or Plains
Feats
Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency (Greatclub), Power Attack, Skill Focus ( Climb ), Skill Focus ( Perception ), Weapon Focus (Rock)
Fort
+9
HP
133 (14d8+70)
Init
Ng Large Humanoid (Giant) +5
Int
13
Languages
Common, Giant, Terran
Melee
Greatclub +17/+12 (2d8+12) Or 2 Slams +17 (1d8+8)
Organization
Solitary, Pair Or Family (3-5 Plus 2-3 Noncombatants)
Racial Modifiers
+4 Knowledge (Geography)
Ranged
Rock +12 (1d8+8)
Reach
10 Ft.
Ref
+7
Resist
Acid 10, Fire 10
SQ
Earth Attunement
Senses
Low-light Vision, Tremorsense 30 Ft.; Perception +15
Size
Large
Skills
Climb +18, Diplomacy +8, Handle Animal +11, Knowledge (Geography) +5, Knowledge (Nature) +11, Perception +15, Survival +12
Space
10 Ft.
Special Attacks
Rock Throwing (120 Ft.)
Speed
40 Ft.
Spell-Like Abilities
(Cl 14th; Concentration +15) At Will— Detect Poison , Know Direction 3/day— Animal Messenger , Cure Moderate Wounds , Detect Animals Or Plants , Speak With Animals , Stone Shape 1/day— Commune With Nature
Str
26
Treasure
Standard (Hide Armor, Greatclub, Other Treasure)
Will
+11
Wis
14
XP
6,400
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