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Pathfinder

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Cloud Giant

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This towering giant has finely chiseled features. Her skin is pale and smooth, and her long wispy hair flutters as if in a breeze.

Cloud giants' skin ranges in color from milky white to powder blue. Adult males are about 18 feet tall and weigh around 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old, and dress in the finest Clothing and jewelry available. To many, appearance indicates station. The better the clothes and the finer the jewelry, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favorite).

Cloud giants have an unusually wide Alignment spread—approximately half are good and half are evil. Good cloud giants build roads from their settlements to connect with other Humanoid roads in order to foster trade. It's not uncommon to see a good cloud giant walking among humans, for example, in a human city near a tall mountain range. Evil cloud giants tend not to bother with permanent settlements and instead live on high peaks in crude shelters, only coming down to raid villages for whatever they might need. These two philosophies often see violent and long-lasting wars erupt between neighboring tribes.

Legends abound of magical cloud giant cities nestled in the very clouds themselves that float with the winds and circumnavigate the world. While most cloud giants recognize this as a fantasy, there are some who not only claim to have seen them but have dedicated the entirety of their long lives to finding them again.

Special Abilities

Oversized Weapon (Ex) A cloud giant can wield Gargantuan Weapons without Penalty. Most favor the use of immense morningstars.

Items Based On This

Stone Giant, Hill Giant, Storm Giant, Fire Giant, Frost Giant

Attributes

AC
25, Touch 9, Flat-footed 24 (+4 Armor, +1 Dex, +12 Natural, 2 Size)
Alignment
Ng
Base Atk
+12
CMB
+26
CMD
37
CR
CR 11
Cha
12
Con
23
Creature Type
Ne Huge Humanoid (Giant)
Defensive Abilities
Rock Catching
Dex
13
Environment
Temperate Mountains
Feats
Awesome Blow , Cleave , Great Cleave , Improved Bull Rush , Improved Overrun , Intimidating Prowess , Iron Will , Power Attack
Fort
+16
HP
168 (16d8+96)
Init
Ng Or Ne Huge Humanoid ( Giant ) +1
Int
12
Languages
Common, Giant
Melee
Morningstar +22/+17/+12 (4d6+18) Or 2 Slams +22 (2d6+12)
Organization
Solitary, Gang (25), Family (25 Plus 35% Noncombatants Plus 1 Sorcerer Or Cleric Of 4th7th Level And 25 Griffons), Or Tribe (620 Plus 1 Sorcerer Or Cleric Oracle Of 7th12th Level And 25 Griffons)
Ranged
Rock +12 (2d6+18)
Reach
15 Ft.
Ref
+6
SQ
Oversized Weapon
Senses
Low-light Vision, Scent ; Perception +17
Size
Or
Skills
Climb +19, Craft (Any One) +10, Diplomacy +9, Intimidate +26, Perception +17, Perform (String Instruments) +8
Space
15 Ft.
Special Attacks
Rock Throwing (140 Ft.)
Speed
50 Ft.
Spell-Like Abilities
(Cl 16th) At Will— Levitate (Self Plus 2,000 Lbs.), Obscuring Mist 1/day— Fog Cloud
Str
35
Treasure
Standard (Chain Shirt, Morningstar, Other Treasure)
Will
+10
Wis
16
XP
12,800
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