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Deadfall Scorpion

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Thick sheets of moss and other forest debris cling to the dark green carapace of this huge scorpion.

The enormous deadfall scorpion is disturbingly Stealthy for a Creature of its size. So named for the creatures' habit of making their lairs amid the hollows created by deadfalls of old trees, deadfall scorpions adorn their already camouflaged carapaces with moss and old branches, then lie in wait to ambush prey when it draws near. They prefer to drag their prey back to their hidden deadfall lairs to eat, and thus incidental treasure can often be found within such a den. A deadfall scorpion is 24 feet long and weighs 10,000 pounds.

Special Abilities

Poison (Ex) Sting—injury; Save Fort DC 20; Frequency 1/round for 6 rounds; Effect 1d4 Str damage; Cure 2 consecutive saves.

Sudden Strike (Ex) A deadfall scorpion is adept at moving quickly when its foes are surprised. During a Surprise round, a deadfall scorpion may act as if it had a full round to act, rather than just one Standard Action.

Items Based On This

Ghost Scorpion

Attributes

AC
21, Touch 10, Flat-footed 19 (+2 Dex, +11 Natural, 2 Size)
Alignment
N
Base Atk
+7
CMB
+17 (+21 Grapple)
CMD
29 (41 Vs. Trip)
CR
CR 8
Cha
2
Con
20
Creature Type
Vermin
Dex
15
Environment
Temperate Forests
Feats
Skill Focus ( Stealth ) B
Fort
+12
HP
95 (10d8+50)
Immune
Mind-affecting Effects
Init
N Huge Vermin +2
Int
&Mdash;
Melee
2 Claws +13 (1d8+8 Plus Grab ), Sting +13 (1d8+8 Plus Poison )
Organization
Solitary Or Nest (25)
Racial Modifiers
+4 Perception , +8 Stealth (+16 In Forests)
Reach
15 Ft.
Ref
+5
Senses
Darkvision 60 Ft., Tremorsense 60 Ft.; Perception +6
Size
Huge
Skills
Perception +6, Stealth +5 (+13 In Forests)
Space
15 Ft.
Special Attacks
Constrict (1d8+8), Sudden Strike
Speed
50 Ft.
Str
27
Treasure
Incidental
Will
+5
Wis
14
XP
4,800
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