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Desert Giant

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Loose robes conceal the sand-etched features of this lanky giant. In each hand he grips a Scimitar nearly the length of a human.

Desert giants rove the stark and majestic sands, rarely dwelling in permanent camps. They roam from oasis to oasis, sleeping beneath the stars or in easily dismantled yurts, breaking camp as whim strikes or when food sources grow scarce.

Desert giants stand 15 feet tall on average, but have slender builds and rarely weigh more than 2,000 pounds, a fact that greatly contributes to their grace and speed. The giants favor loose robes with keffiyehs for protection from the scouring desert winds, as well as traveling leathers worn beneath the robes. They require little water, and are able to survive for as long as 2 weeks on food alone. When such goods are available, they drink water, milk, and juices in prodigious amounts, but they spurn beer, wine, and stronger spirits. The bulk of their diet comes from figs, olives, and similar bounty of the oases, supplemented by meat if required. The eldest desert giants live as long as 300 years.

Despite their nomadic ways, desert giants guard their territory fiercely, driving away all interlopers, whether intelligent or bestial.

Special Abilities

Sandwalking (Ex) A desert Giant Travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.

Scimitar Training (Ex) All desert giants are proficient with scimitars, and can wield them as if they were light Weapons. A desert Giant Adds its full Strength bonus to attacks made with a Scimitar wielded in its off hand, and gains a +4 bonus to CMD versus Disarm and Sunder attempts when fighting with a Scimitar in each hand.

Attributes

AC
24, Touch 13, Flat-footed 20 (+2 Armor, +3 Dex, +1 Dodge, +9 Natural, 1 Size)
Alignment
Ln
Base Atk
+9
CMB
+18
CMD
32 (36 Vs. Disarm And Sunder)
CR
CR 9
Cha
10
Con
21
Creature Type
Humanoid (Giant)
Defensive Abilities
Rock Catching
Dex
17
Environment
Warm Desert
Feats
Combat Reflexes , Dodge , Improved Critical (Scimitar), Improved Two-weapon Fighting , Mobility , Two-weapon Fighting , Weapon Focus (Scimitar)
Fort
+9
HP
123 (13d8+65)
Immune
Fire
Init
Ln Large Humanoid ( Giant ) +3
Int
13
Languages
Common, Giant
Melee
Mwk Scimitars +16/+16/+11/+11 (1d8+8/15-20) Or 2 Slams +16 (1d8+8)
Organization
Solitary, Gang (2-4), Band (5-8), Raiding Party (9-12 Plus 1 Fighter Of 1st-3rd Level), Or Tribe (10-30 Plus 35% Noncombatants, 1-3 Clerics Of 2nd-4th Level, 2-4 Fighters Of 1st-3rd Level, And 1 Fighter Sheik Of 4th-6th Level, 50% Chance Of 10-20 Human Slaves)
Ranged
Rock +12 (1d8+12)
Reach
10 Ft.
Ref
+11
SQ
Sandwalking
Senses
Low-light Vision; Perception +9
Size
Large
Skills
Acrobatics +16 (+24 When Jumping), Intimidate +11, Perception +9, Survival +17
Space
10 Ft.
Special Attacks
Rock Throwing (100 Ft.), Scimitar Training
Speed
50 Ft.
Str
26
Treasure
Standard (2 Masterwork Scimitars, Leather Armor, Other Treasure)
Will
+5
Wis
12
XP
6,400
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