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Pathfinder

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Dryad

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This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms.

Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber. Dryads' main interests are their own Survival and that of their beloved forests, and they have been known to magically coerce passersby into aiding them in tasks they cannot complete. They are more likely to be friendly to non-evil druids and rangers, as they recognize a mutual respect for or empathy with nature.

Dryads are benign guardians of trees, and though they can do little in the way of direct violence, they can trap and disable threats to their homes or turn enemies into allies. Some keep one or more charmed humanoids in their territory to fend off or lead away attackers. Incapacitated foes are typically dragged to the edge of the forest by the dryad's allies and left there, but evil or overtly hostile ones are killed once Combat is over.

Special Abilities

Tree Meld (Su) A dryad can meld with any tree, similar to how the spell Meld into Stone Functions. She can remain melded with a tree as long as she wishes.

Tree Dependent (Su) A dryad is mystically bonded to a single, enormous tree and must never stray more than 300 yards from it. Most dryad trees are oak trees, but other trees function as well (often having subtle influences on a specific dryad's personality and appearance). A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution Damage, and another 1d6 points of Constitution Damage every day that follows—eventually, this separation kills the dryad. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save.

Wild Empathy (Su) This works like the druid's wild empathy class feature, except the dryad has a +6 racial bonus on the check. Dryads with druid levels add this racial modifier to their wild empathy checks.

Woodcraft (Ex) A dryad has a +6 racial bonus to Craft Checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when making such checks.

Attributes

AC
17, Touch 14, Flat-footed 13 (+4 Dex, +3 Natural)
Alignment
Cg
Base Atk
+3
CMB
+3
CMD
17
CR
CR 3
Cha
18
Con
13
Creature Type
Fey
DR
5/cold Iron
Dex
19
Environment
Temperate Forests
Feats
Great Fortitude , Stealthy , Weapon Finesse
Fort
+5
HP
27 (6d6+6)
Init
Cg Medium Fey +4
Int
14
Languages
Common, Elven, Sylvan; Speak With Plants
Melee
Dagger +7 (1d4)
Organization
Solitary, Pair, Or Grove (3-8)
Racial Modifiers
+6 Craft (Wood)
Ranged
Masterwork Longbow +8 (1d8)
Ref
+9
SQ
Tree Meld, Wild Empathy, Woodcraft
Senses
Low-light Vision; Perception +11
Size
Medium
Skills
Climb +9, Craft (Sculpture) +11, Escape Artist +15, Handle Animal +10, Knowledge (Nature) +11, Perception +11, Stealth +15, Survival +8
Speed
30 Ft.
Spell-Like Abilities
(Cl 6th) Constant— Speak With Plants At Will— Entangle (Dc 15), Tree Shape , Wood Shape (1 Lb. Only) 3/day— Charm Person (Dc 15), Deep Slumber (Dc 17), Tree Stride 1/day— Suggestion (Dc 17)
Str
10
Treasure
Standard (Dagger, Masterwork Longbow With 20 Arrows, Other Treasure)
Weaknesses
Tree Dependent
Will
+7
Wis
15
XP
800
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