Advertisement Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Efreeti

Edit Page Content

This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh.

The efreet (singular efreeti) are genies from the Plane of Fire. An efreeti stands about 12 feet tall and weighs about 2,000 pounds.

Efreet have few allies among geniekind. They certainly hate djinn, and attack them on sight. They hold an equally strong enmity for marids, and view the jann as frail and weak. Efreet often work closely with shaitans, yet even then alliances are temporary at best.

A small percentage of efreet are noble. Noble efreet, often called maliks, have 13 Hit Dice and gain the following spell-like abilities: 3/day—Fireball, Heat Metal; 1/day—Greater Invisibility, pyroclastic storm (as Ice Storm, with fire instead of cold damage). A noble efreeti's Caster Level for its Spell-Like Abilities is 15th. Noble efreet are CR 10.

Special Abilities

Change Size (Sp) Twice per day, an efreeti can magically change a creature's size. This works just like an Enlarge Person Or Reduce Person Spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Heat (Ex) An efreeti's body deals 1d6 points of fire Damage whenever it hits in melee, or in each round it grapples.

Attributes

AC
21, Touch 13, Flat-footed 17 (+3 Dex, +1 Dodge, +8 Natural, 1 Size)
Alignment
Le
Base Atk
+10
CMB
+17
CMD
31
CR
CR 8
Cha
15
Con
18
Creature Type
Outsider (Extraplanar, Fire)
Dex
17
Environment
Any (Plane Of Fire)
Feats
Combat Casting , Combat Reflexes , Deceitful , Dodge , Improved Initiative B , Quicken Spell-like Ability ( Scorching Ray )
Fort
+7
HP
95 (10d10+40)
Immune
Fire
Init
Le Large Outsider ( Extraplanar , Fire ) +7
Int
12
Languages
Auran, Aquan, Common, Ignan, Terran; Telepathy 100 Ft.
Melee
2 Slams +15 (1d8+6 Plus 1d6 Fire) Or Mwk Falchion +16/+11 (2d6+9/18-20)
Organization
Solitary, Pair, Company (3-6), Or Band (7-12)
Reach
10 Ft.
Ref
+10
SQ
Change Shape (Humanoid Or Giant, Alter Self Or Giant Form I )
Senses
Darkvision 60 Ft., Detect Magic; Perception +15
Size
Large
Skills
Bluff +19, Craft (Any One) +14, Disguise +10, Fly +13, Intimidate +15, Perception +15, Sense Motive +15, Spellcraft +14, Stealth +8
Space
10 Ft.
Special Attacks
Change Size, Heat
Speed
20 Ft., Fly 40 Ft. (Perfect)
Spell-Like Abilities
(Cl 11th) Constant— Detect Magic At Will— Plane Shift (Willing Targets To Elemental Planes, Astral Plane, Or Material Plane Only), Produce Flame , Pyrotechnics (Dc 14), Scorching Ray 3/day— Invisibility, Quickened Scorching Ray, Wall Of Fire (Dc 16) 1/day—grant Up To 3 Wishes (To Nongenies Only), Gaseous Form , Permanent Image (Dc 18)
Str
23
Treasure
Standard (Mwk Falchion, Other Gear)
Vulnerability
Cold
Will
+9
Wis
14
XP
4,800
Advertisement Create a free account