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Elder Thing

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This strange being has a star-shaped head and numerous writhing appendages arranged radially around its barrel-shaped body.

Known by various names on various worlds, but most often as "elder things" or "old ones," these alien creatures are interested in creating lasting works of art, architecture, and even life (such as the dreaded shoggoths). They possess a boundless capacity for war and egotism.

A typical elder thing is 6 feet tall from head to foot, with a 7-foot wingspan. Surprisingly heavy for its size, an elder thing generally weighs about 450 pounds.

Special Abilities

Hibernation (Ex) An elder thing can enter a state of hibernation at will; doing so takes 1 minute. While in this state, it can take no actions and is effectively helpless, as if it were in a deep sleep. An elder thing can remain in hibernation for as long as it wishes—while in this state, it does not need to eat or drink, nor does it age. Time effectively stands still for a hibernating elder thing. If it is jostled or damaged while hibernating, an elder thing can attempt a DC 20 Will save. If it succeeds, it awakens in 2d4 rounds. Otherwise, it takes 1d4 days to Awaken from hibernation. An elder thing can set the length of its hibernation when it first enters this state, so that it can Awaken after a set amount of time has passed. When awakening at a set time in this manner, an elder thing needs only 1d3 rounds to rouse itself, with no Will Saving Throw necessary.

Limited Starflight (Ex) An elder thing can survive in the void of outer space, and its wings allow it to use its fly speed in that environment despite the lack of air. Unlike creatures with full starflight, an elder thing's ability to fly in outer space does not allow it to reach unusually high speeds—an elder thing that wishes to travel from one planet to another typically calculates the distance and then hibernates for the majority of the journey, relying on its momentum and inertia to carry it to its destination while it slumbers along the way.

Attributes

AC
18, Touch 12, Flat-footed 16 (+2 Dex, +6 Natural)
Alignment
Ln
Base Atk
+5
CMB
+7 (+11 Grapple)
CMD
19 (Can't Be Tripped)
CR
CR 5
Cha
17
Con
19
Creature Type
Aberration (Aquatic)
Dex
14
Environment
Any
Feats
Combat Expertise, Combat Reflexes, Endurance, Great Fortitude
Fort
+8
HP
59 (7d8+28)
Immune
Cold
Init
Ln Medium Aberration (Aquatic) +2
Int
20
Languages
Elder Thing
Melee
5 Tentacles +7 (1d4+2 Plus Grab)
Organization
Solitary, Pair, Pod (3-8), Or Expedition (9-16)
Ref
+4
Resist
Fire 10
SQ
Amphibious, Hibernation, Limited Starflight, No Breath
Senses
All-around Vision, Darkvision 60 Ft.; Perception +13
Size
Medium
Skills
Disable Device +9, Fly +4, Heal +10, Knowledge (Arcana) +12, Perception +13, Spellcraft +15, Survival +13, Swim +20, Use Magic Device +10
Special Attacks
Constrict (1d4+2)
Speed
30 Ft., Fly 20 Ft. (Clumsy), Swim 40 Ft.
Str
15
Treasure
Standard
Will
+8
Wis
16
XP
1,600
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