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Pathfinder

Compendium

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Giant Skunk

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Snarling and ferocious, this horse-sized skunk emits a frightening growl as it smashes through the undergrowth.

Much larger than their passive cousins, giant skunks are an aggressive lot. Having a greater bulk to maintain, giant skunks feed on creatures beyond just grubs and insects, often hunting small mammals and reptiles by night in addition to giant versions of insects. While giant skunks are dangerous to nearby settlements, farmers find a positive aspect in their presence, valuing the creatures' taste for giant insects and other more dangerous vermin.

Special Abilities

Musk (Ex) Up to twice per day, a Giant Skunk can spray a stream of noxious musk at a single target within 30 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 17 Fortitude save or be nauseated for 1d6 rounds and then sickened for 1d6 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the Scent Ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.

Attributes

AC
15, Touch 12, Flat-footed 12 (+3 Dex, +3 Natural, -1 Size)
Alignment
N
Base Atk
+3
CMB
+7
CMD
20
CR
CR 3
Cha
9
Con
13
Creature Type
Animal
Dex
16
Environment
Temperate Forests
Feats
Ability Focus (Musk), Power Attack , Toughness
Fort
+5
HP
32 (5d8+10)
Init
N Large Animal +3
Int
2
Melee
Bite +5 (1d8+3), 2 Claws +5 (1d6+3)
Organization
Solitary Or Pair
Ranged
Spray +5 Touch (Musk)
Reach
5 Ft.
Ref
+7
Senses
Low-light Vision, Scent ; Perception +7
Size
Large
Skills
Climb +7, Perception +7, Survival +2
Space
10 Ft.
Special Attacks
Musk
Speed
30 Ft.
Str
17
Treasure
None
Will
+2
Wis
12
XP
800
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