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Pathfinder

Compendium

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Giant Solifugid

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Solifugids are sometimes called “camel spiders,” “wind scorpions,” or “sun spiders,” despite the fact that they are neither spiders nor scorpions but rather their own unique species. They have large pedipalps near their heads, used to grab and hold prey while they feed with their twin sets of vertically aligned mandibles. When hunting in groups, they prefer to attack targets already grappled by other solifugids. The various species of enormous solifugids generally have eight legs, although the front two appendages are large enough that they can easily be mistaken for an additional pair of legs. Some species, like the albino cave solifugid, have fewer legs, but all solifugids are aggressive vermin.

The following table lists the most common variants beyond the two presented above. Many of these species have additional unique abilities, such as the razormouth's ability to cause hideous, bleeding wounds in those it attacks.

Table: Solifugid Variants
Species CR Size HD
Dog-eating solifugid 1/2 Tiny 1
Yellow terror solifugid 8 Large 10
Razormouth solifugid 11 Huge 13
Banshee solifugid 15 Gargantuan 16
Duneshaker solifugid 18 Colossal 20

Attributes

AC
14, Touch 13, Flat-footed 12 (+2 Dex, +1 Natural, +1 Size)
Alignment
N
Base Atk
+1
CMB
+1
CMD
13 (25 Vs. Trip)
CR
1
Cha
2
Con
15
Creature Type
Vermin
Dex
15
Environment
Warm Deserts
Fort
+5
HP
13 (2d8+4)
Immune
Mind-affecting Effects
Init
N Small Vermin +2
Int
&Mdash;
Melee
Bite +3 (1d6+1), 2 Claws +3 (1d3+1)
Organization
Solitary, Pair, Or Colony (3-6)
Racial Modifiers
+4 Perception , +4 Stealth
Ref
+2
Senses
Darkvision 60 Ft.; Perception +4
Size
Small
Skills
Climb +9, Perception +4, Stealth +10
Special Attacks
Rend (2 Claws, 1d3+1)
Speed
50 Ft., Climb 30 Ft.
Str
12
Treasure
None
Will
+0
Wis
11
XP
400
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