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Pathfinder

Compendium

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Jungle Giant

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This towering, plant-encrusted woman wields a massive bow, and her dark skin is decorated with numerous intricate tattoos.

Reclusive by nature, jungle giants lair deep within the rainforest. These giants distrust the ways of civilization and resent trespassers. More than one vine-covered lost city in the deep jungle owes its fall to jungle giant ire. The warrior-women of these tribes usually fight with bows, sacred weapons often passed down over generations from mother to daughter. To touch a jungle giant's bow without permission is a mortal insult.

Jungle giants stand 17 feet tall and weigh 4,000 pounds. Their barklike skin bears runic brands etched into each giant as a rite of passage into adulthood. Jungle giant tribes are matriarchal, ruled by an elder female warrior. Males traditionally defend the village, gather food, tend livestock, and raise children.

Special Abilities

Archery Expert (Su) A jungle Giant Is proficient with all bows, and does not provoke an attack of opportunity when firing a bow in melee combat.

Spell Storing (Su) Once per day as a immediate action, a jungle Giant Can absorb a targeted or ranged touch spell used against it, negating the effects against it but not against any other targets. It can retain this stored power for up to 1 minute, during which time its tattoos glow with blue Fire . If it damages a target with a successful hit using a melee or ranged weapon, it can cast the spell on the target as a free action, as if it were using a Spell storing weapon . This spell uses the caster level and DC of the original caster. This discharges the stored spell.

Warding Tattoos (Su) A jungle Giant 's magical tattoos grant it a +4 deflection bonus to Armor Class. The Giant Loses this bonus if it wears armor.

Attributes

AC
24, Touch 16, Flat-footed 20 (+4 Deflection, +4 Dex, +8 Natural, -2 Size)
Alignment
N
Base Atk
+11
CMB
+21
CMD
39
CR
CR 10
Cha
11
Con
19
Creature Type
Humanoid (Giant)
Defensive Abilities
Rock Catching, Spell Storing, Warding Tattoos
Dex
19
Environment
Warm Forests
Feats
Deadly Aim , Improved Critical (Longbow), Improved Precise Shot , Point-blank Shot , Precise Shot , Rapid Shot , Skill Focus ( Stealth ), Weapon Focus (Longbow)
Fort
+9
HP
127 (15d8+60)
Immune
Disease , Poison
Init
N Huge Humanoid ( Giant ) +4
Int
10
Languages
Common, Giant
Melee
2 Slams +17 (2d6+8)
Organization
Solitary, Hunting Party (2-9 Plus 1-3 Girallons), Or Tribe (10-40, Plus 35% Noncombatants, 1-3 Druids Or Sorcerers Of 2nd-5th Level, 1 Ranger Or Barbarian Of 3rd-7th Level, And 2-8 Girallons)
Racial Modifiers
+4 Climb , +8 Stealth In Forests
Ranged
Mwk Composite Longbow +15/+10/+5 (3d6+8/19-20/3)
Reach
15 Ft.
Ref
+13
SQ
Archery Expert
Senses
Low-light Vision; Perception +15
Size
Huge
Skills
Climb +12, Craft (Bows) +8, Perception +15, Stealth +12 (+20 In Forests), Survival +10
Space
15 Ft.
Speed
40 Ft.
Str
26
Treasure
Standard (Masterwork Composite Longbow [+8 Str] With 40 Arrows, Other Treasure)
Will
+7
Wis
14
XP
9,600
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