Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Legion Archon

Edit Page Content

This celestial knight bears a flaming blade as it flies through the air on metallic wings that seem to grow from its armor.

Where shield archons are the bulwarks of the armies of Heaven, legion archons are the swords, sent in file after file to match evil's boundless hordes.

Legion archons stand 6-1/2 feet in height and weigh 200 pounds. Beneath their helmets and armor, they have pale or nearly jet-black hairless skin. Their eyes burn bright with the flames of their faith, flaring brightest when they conjure forth their weapons. Regardless of the armor they choose to wear, their metallic wings merge with and extend beyond the armor, allowing them flight even when wearing the heaviest of protection.

Despite their warlike mien, legion archons prefer errands of peace and mercy. Their masters dispatch unarmed legion archons as celestial envoys, though still clad in their heavenly armor. In this fashion, they spread the word and love of Heaven to widely scattered realms.

Special Abilities

Flames of Faith (Ex) A legion Archon Can manifest a +1 flaming burst greatsword Or +1 flaming javelin As a move-equivalent action. The legion Archon 's sword vanishes if it leaves its hand, and its javelin vanishes after striking or missing its target.

Second Skin (Ex) A legion Archon Is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor.

Attributes

AC
23, Touch 11, Flat-footed 22 (+9 Armor, +1 Dex, +3 Natural; +2 Deflection Vs. Evil )
Alignment
Lg
Aura
Aura Of Menace (Dc 17)
Base Atk
+8
CMB
+11
CMD
22
CR
CR 7
Cha
17
Con
19
Creature Type
Outsider (Archon, Extraplanar, Good, Lawful)
DR
10/evil
Dex
12
Environment
Any (Heaven)
Feats
Improved Bull Rush , Improved Critical (Greatsword) B , Power Attack , Vital Strike , Weapon Focus (Greatsword), Whirlwind Attack B
Fort
+10
HP
76 (8d10+32)
Immune
Electricity, Petrification
Init
Lg Medium Outsider ( Archon , Extraplanar , Good , Lawful ) +1
Int
10
Languages
Celestial, Draconic, Infernal; Truespeech
Melee
+1 Flaming Burst Greatsword +13/+8 (2d6+5/17-20 Plus 1d6 Fire )
Organization
Solitary, Pair, Or Squad (3-12)
Ranged
+1 Flaming Javelin +10 (1d6+4 Plus 1d6 Fire )
Ref
+3
SQ
Second Skin
Senses
Darkvision 60 Ft. Detect Evil , Low-light Vision; Perception +13
Size
Medium
Skills
Diplomacy +14, Fly +12, Intimidate +14, Knowledge (Religion) +11, Perception +13, Sense Motive +9, Survival +9
Special Attacks
Flames Of Faith
Speed
40 Ft., Fly 90 Ft. (Average)
Spell Resistance
18
Spell-Like Abilities
(Cl 8th; Concentration +11) Constant— Detect Evil , Magic Circle Against Evil At Will— Aid , Continual Flame , Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Message 3/day— Align Weapon , Mirror Image , Versatile Weapon
Str
16
Treasure
Standard (Masterwork Full Plate, Other Treasure)
Will
+8; +4 Vs. Poison , +2 Vs. Evil
Wis
15
XP
3,200
Advertisement Create a free account