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Mi-Go

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This unnaturally graceful Creature has a bulbous fungoid lump for a head, spiny insectoid wings, and a tangle of spiky, clawed legs.

Mi-go are both scientists and colonists—extraterrestrial travelers from deep space who view the universe as a Canvas to be mastered and controlled. Their numbers on any particular planet can vary, but taken on a galactic scale, are mind-numbing in scope.

Although a mi-go's shape might suggest it is an arthropod, the Creature is in fact a highly evolved form of extraterrestrial fungus. Mi-go communicate via a combination of clicking pincers and subtle shifts in the coloration of their bulbous heads.

A typical mi-go is roughly the size of a human, but weighs only 90 pounds.

Special Abilities

Deceptive (Ex) A mi-go is a master of deception. It gains a +4 racial bonus on Bluff And Disguise Checks. Bluff And Disguise Are always class Skills for a mi-go.

Evisceration (Ex) A mi-go's claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or those it has grappled. When a mi-go makes a successful Grapple check, in addition to any other effects caused by a successful Grapple, it deals sneak attack Damage to the victim. A Creature that takes this Damage must succeed at a DC 18 Fortitude save or take 1d4 points of ability Damage from the invasive surgery (the type of ability Damage dealt is chosen by the mi-go at the time the evisceration occurs). The save DC is Dexterity-based.

Item Creation (Ex) A mi-go possesses the ability to create strange items that blur the line between magic and technology, given time and resources. This ability allows a mi-go to ignore all of the Item Creation feat requirements and Spellcasting requirements for creating a magic item; the resulting item is always mi-go technology. A mi-go can use the Heal Skill to craft mi-go technology. When a mi-go uses this ability to craft an item, it must use a larger amount of strange ingredients and expendable resources—this effectively doubles the gp cost to create the item.

Starflight (Su) A mi-go can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond normally takes 3d20 years (or more, at the GM's discretion)—provided the mi-go knows the way to its destination.

Attributes

AC
20, Touch 16, Flat-footed 14 (+5 Dex, +1 Dodge, +4 Natural)
Alignment
Ne
Base Atk
+5
CMB
+8 (+12 Grapple)
CMD
24 (32 Vs. Trip)
CR
CR 6
Cha
15
Con
21
Creature Type
Plant
DR
5/slashing
Dex
20
Environment
Any
Feats
Combat Reflexes, Deceitful, Dodge, Weapon Finesse
Fort
+10
HP
66 (7d8+35)
Immune
Cold, Plant Traits
Init
Ne Medium Plant +5
Int
25
Languages
Aklo, Common, Mi-go
Melee
4 Claws +10 (1d4+3 Plus Grab)
Organization
Solitary, Pair, Scouting Party (39), Or Invasion (916)
Racial Modifiers
+4 Bluff , +4 Disguise
Ref
+7
Resist
Electricity 10, Fire 10
SQ
Deceptive, Item Creation, No Breath, Starflight
Senses
Blindsight 30 Ft., Low-light Vision; Perception +12
Size
Medium
Skills
Bluff +18, Disable Device +12, Disguise +18, Fly +9, Heal +9, Knowledge (Arcana, Geography) +14, Perception +12, Spellcraft +14, Stealth +15
Special Attacks
Evisceration, Grab, Sneak Attack +2d6
Speed
30 Ft., Fly 50 Ft. (Good)
Str
16
Treasure
Double
Will
+4
Wis
14
XP
2,400
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