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This unnaturally graceful Creature has a bulbous fungoid lump for a head, spiny insectoid wings, and a tangle of spiky, clawed legs.
Mi-go are both scientists and colonists—extraterrestrial travelers from deep space who view the universe as a Canvas to be mastered and controlled. Their numbers on any particular planet can vary, but taken on a galactic scale, are mind-numbing in scope.
Although a mi-go's shape might suggest it is an arthropod, the Creature is in fact a highly evolved form of extraterrestrial fungus. Mi-go communicate via a combination of clicking pincers and subtle shifts in the coloration of their bulbous heads.
A typical mi-go is roughly the size of a human, but weighs only 90 pounds.
Evisceration (Ex) A mi-go's claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or those it has grappled. When a mi-go makes a successful Grapple check, in addition to any other effects caused by a successful Grapple, it deals sneak attack Damage to the victim. A Creature that takes this Damage must succeed at a DC 18 Fortitude save or take 1d4 points of ability Damage from the invasive surgery (the type of ability Damage dealt is chosen by the mi-go at the time the evisceration occurs). The save DC is Dexterity-based.
Item Creation (Ex) A mi-go possesses the ability to create strange items that blur the line between magic and technology, given time and resources. This ability allows a mi-go to ignore all of the Item Creation feat requirements and Spellcasting requirements for creating a magic item; the resulting item is always mi-go technology. A mi-go can use the Heal Skill to craft mi-go technology. When a mi-go uses this ability to craft an item, it must use a larger amount of strange ingredients and expendable resources—this effectively doubles the gp cost to create the item.
Starflight (Su) A mi-go can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond normally takes 3d20 years (or more, at the GM's discretion)—provided the mi-go knows the way to its destination.