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Pathfinder

Compendium

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Nixie

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This green-skinned fey has webbed hands and feet. Its hair is the color of seaweed, and is decorated with shells.

Nixies are guardians of ponds, rivers, lakes, and springs. They prefer dwelling in idyllic places, which they protect from the depredations of predators and careless humanoids. While this often involves confusing enemies and driving foes away, nixies are not afraid of spilling blood to protect their homes—though they prefer not to resort to such means unless completely necessary. Nixies are 4 feet tall and rarely weigh more than 45 pounds.

Nixies avoid combat if possible, using charm person to lead humanoids away from their lairs. They sometimes use this ability to enslave people to act as protectors or help with a task that is simply too big for them to deal with. They cast water breathing on charmed creatures helping with tasks below the surface. Nixies are reclusive and prefer to keep their presence hidden. They make lairs underwater, forming small communities if their numbers are great enough. Legends speak of a secret nixie kingdom at the bottom of a great lake, but no one has yet confirmed its location.

Special Abilities

Wild Empathy (Ex) This ability works like the druid ability of the same name. The nixie's total includes a +8 racial bonus on wild empathy checks.

Attributes

AC
14, Touch 14, Flat-footed 11 (+3 Dex, +1 Size)
Alignment
N
Base Atk
+1
CMB
2
CMD
11
CR
CR 1
Cha
18
Con
13
Creature Type
Fey (Aquatic)
DR
5/cold Iron
Dex
16
Environment
Temperate Water
Feats
Weapon Finesse
Fort
+1
HP
9 (2d6+2)
Init
N Small Fey ( Aquatic ) +3
Int
12
Languages
Aquan, Sylvan
Melee
Short Sword +5 (1d42/19-20)
Organization
Gang (2-4), Band (6-11), Or Tribe (20-80)
Ranged
Light Crossbow +5 (1d6/19-20)
Ref
+6
SQ
Amphibious, Wild Empathy +14
Senses
Low-light Vision; Perception +6
Size
Small
Skills
Bluff +9, Craft (Any One) +5, Escape Artist +8, Handle Animal +6, Perception +6, Perform (Sing) +8, Sense Motive +5, Stealth +12, Swim +10
Speed
20 Ft., Swim 30 Ft.
Spell Resistance
12
Spell-Like Abilities
(Cl 6th; Concentration +10) 3/day— Charm Person (Dc 15) 1/day— Water Breathing (Cl 12th)
Str
7
Treasure
Standard (Light Crossbow With 20 Bolts, Short Sword, Other Treasure)
Will
+4
Wis
13
XP
400
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