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Pathfinder

Compendium

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Ocean Giant

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This blue-skinned giant's clothing and beard whip about like sails caught in a storm.

Ocean giants embody the great extremes of the sea. Their skin colors vary from deep blue to pale green, and their eyes and hair range from foamy white to coral pink. They decorate themselves with the treasures of the sea, wearing shell jewelry or scrimshaw, and clothing woven from underwater plants, or even salvaged sails. Each ocean giant carries a hand-crafted musical horn made from a conch shell, an object of cultural significance representing its family history and travels on the vast sea.

Many ocean giants view themselves as guardians of the sea, its creatures, and those who travel the waves, safeguarding their charges from remarkable coral towers. Others, however, claim domains measuring thousands of leagues, enslaving the beasts and aquatic races within and shattering any ship that dares trespass near their citadels of urchins and bones.

Adult ocean giants stand approximately 22 feet tall and weigh about 15,000 pounds. Most live to be about 500 years old.

Special Abilities

Conch Focus (Su) When holding its conch, an ocean giant can cast Great shout (DC 22) instead of Shout , and gains Augment Summoning as a bonus feat. If the conch is destroyed (hardness 5, 20 hp), the giant can spend 1 week to craft a replacement.

Attributes

AC
28, Touch 8, Flat-footed 28 (+20 Natural, -2 Size)
Alignment
Cg
Base Atk
+14
CMB
+31 (+33 Bull Rush)
CMD
41 (43 Vs. Bull Rush)
CR
CR 14
Cha
18
Con
25
Creature Type
Ce Huge Humanoid (Aquatic, Giant)
Dex
11
Environment
Any Oceans
Feats
Augment Summoning B (With Conch), Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Martial Weapon Proficiency (Trident), Power Attack, Vital Strike, Weapon Focus (Trident)
Fort
+18
HP
218 (19d8+133)
Init
Cg Or Ce Huge Humanoid (Aquatic, Giant) +4
Int
12
Languages
Aquan, Common, Giant
Melee
Mwk Trident +29/+24/+19 (3d6+22) Or 2 Slams +27 (2d6+15)
Organization
Solitary, Gang (2-5), Family (2-5 Plus 35% Noncombatants And 1 Druid Or Sorcerer Of 4th-7th Level)
Ranged
Rock +13 (2d8+22)
Reach
15 Ft.
Ref
+8
Resist
Cold 30, Electricity 30
SQ
Amphibious
Senses
Low-light Vision; Perception +24
Size
Or
Skills
Intimidate +17, Knowledge (Nature) +11, Perception +24, Perform (Wind) +13, Survival +14, Swim +24
Space
15 Ft.
Special Attacks
Conch Focus, Rock Throwing (110 Ft.)
Speed
50 Ft., Swim 40 Ft.
Spell-Like Abilities
(Cl 14th; Concentration +18) Constant— Freedom Of Movement 3/day— Aqueous Orb Apg (Dc 17), Control Winds (Dc 19), Shout (Dc 18), Summon Nature's Ally Vii (Swimming Creatures Only), Water Breathing 1/day— Vortex (Dc 20)
Str
40
Treasure
Standard (Mwk Trident, Other Treasure)
Will
+10
Wis
15
XP
38,400
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