Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Shield Archon

Edit Page Content

Shield archons are the mighty rocks of celestial armies, withstanding waves of demons and devils without complaint. Though more than capable of tearing apart lesser demons and devils, their true strength lies in their ability to shrug off deadly attacks from superior opponents, giving their offense-oriented allies time to flank and overwhelm their mutual foes. Shield archons are 9 feet tall and weigh 800 pounds.

Special Abilities

Spear and Shield (Su) At will as a free action, a shield Archon Can transform his hands into a +1 tower shield And a +3 shortspear , or either individually, or back to hands again. He cannot transform both hands into shields or both into shortspears. A shield Archon Never takes the typical 2 penalty on attack rolls while wielding a tower shield. A shield Archon 's weapons cannot be disarmed, but they can be sundered. If a shield Archon Loses his spear or shield, he can manifest a new one as a full-round action. When a shield Archon Is slain, these two items fade away—they cannot be looted or wielded by any other creature.

Stability (Ex) Shield archons receive a +4 racial bonus to CMD when resisting a bull rush or trip attempt.

Transpose Ally (Su) Once per day as a standard action, a shield Archon Can teleport to the location of a willing (or unconscious) ally and immediately teleport that ally to the Archon 's previous position, in effect switching places with the ally. The Archon Must have line of effect to the target.

Attributes

AC
29, Touch 10, Flat-footed 28 (+9 Armor, +1 Dex, +4 Natural, +6 Shield, 1 Size) (+2 Deflection Vs. Evil )
Alignment
Lg
Aura
Aura Of Menace (Dc 18), Magic Circle Against Evil
Base Atk
+9
CMB
+15
CMD
26 (30 Vs. Bull Rush And Trip)
CR
10
Cha
15
Con
25
Creature Type
Outsider (Archon, Extraplanar, Good, Lawful)
DR
10/evil
Dex
13
Environment
Any (Heaven)
Feats
Combat Reflexes , Improved Initiative , Iron Will , Shield Focus , Stand Still , Weapon Specialization (Shortspear) B
Fort
+13
HP
112 (9d10+63)
Immune
Electricity, Petrification
Init
Lg Large Outsider ( Archon , Extraplanar , Good , Lawful ) +5
Int
14
Languages
Celestial, Draconic, Infernal; Truespeech
Melee
+3 Shortspear +16/+11 (1d8+10)
Organization
Solitary, Pair, Or Squad (3-5)
Reach
10 Ft.
Ref
+7
SQ
Spear And Shield, Stability
Senses
Darkvision 60 Ft., Low-light Vision; Perception +15
Size
Large
Skills
Diplomacy +14, Fly +0, Intimidate +14, Knowledge (Religion) +14, Perception +15, Sense Motive +15, Stealth -6, Survival +15
Space
10 Ft.
Special Attacks
Transpose Ally
Speed
40 Ft., Fly 90 Ft. (Good); 30 Ft., Fly 60 Ft. In Armor
Spell Resistance
21
Spell-Like Abilities
(Cl 9th; Concentration +11) Constant— Magic Circle Against Evil At Will— Aid , Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Message 1/day— Disrupting Weapon , Divine Power , Shield Other
Str
20
Treasure
Standard (Full Plate, Other Treasure)
Will
+8; +4 Vs. Poison
Wis
16
XP
9,600
Advertisement Create a free account