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Pathfinder

Compendium

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Spirit Oni

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This evil-looking animated mask shows the face of a horned fiend, its eyes popping and its leering smile full of fangs.

Most oni that emerge on the Material Plane do so into a new body of humanoid flesh, yet this is not the case for all oni. Periodically, when an evil spellcaster wishes to engage the servitude of an oni as a familiar, the result is something relatively unusual—an oni made flesh directly from its spiritual form rather than one who takes the features of a humanoid as its own.

Any lawful evil 7th-level spellcaster who takes the Improved Familiar feat can gain a spirit oni as a familiar. The ritual to gain such a familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask—this does not require a Craft check or any additional expenditure of gold, and is assumed to be part of the overall ritual for securing the familiar. When the ritual is complete a raw oni spirit is lured into the mask, which immediately transforms it into the animate, living creature presented here.

While the ritual binds the oni to its new master, it also robs the oni of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters. They must be regularly reprimanded and disciplined, lest their jealousy and bitterness get the better of them.

When a spirit oni's master dies, the spirit oni gains free will and the ability to make its own choices—but the spirit oni's innate cowardice and dishonor usually prevents it from taking its own life in hopes of returning to true spirit form and then returning as a proper oni. Rather than extinguishing themselves, such masterless spirit oni seek out more powerful oni and offer their services to their superiors, in hopes that they might someday be granted a promotion from their lowly state to something more befitting their egos and desires.

Special Abilities

Mask Symbiosis (Ex) A spirit Oni Can be worn as a mask by a willing Small or Medium creature. While worn in this way, the wearer can see through the Oni 's eyes and speak through its mouth, although the wearer retains its own senses and voice. The spirit Oni Remains a separate creature, and must detach from its host's face (as a move action) if it wishes to take any action of its own (including attacking or using a spell-like ability). While a spirit Oni Is worn as a mask, it grants a +2 insight bonus on its host's Perception Checks.

Poison (Ex) Gore—injury; Save Fort DC 12; Frequency 1/round for 6 rounds; Effect 1d2 Cha; Cure 2 consecutive saves.

Attributes

AC
17, Touch 16, Flat-footed 13 (+4 Dex, +1 Natural, +2 Size)
Alignment
Le
Base Atk
+3
CMB
+5
CMD
13 (Can't Be Tripped)
CR
CR 2
Cha
15
Con
12
Creature Type
Outsider (Native, Oni)
Dex
19
Environment
Any
Feats
Improved Initiative , Weapon Finesse
Fort
+2
HP
19 (3d10+3); Fast Healing 2
Init
Le Tiny Outsider ( Native , Oni ) +8
Int
13
Languages
Common
Melee
Bite +9 (1d4-2), Gore +9 (1d4-2 Plus Poison )
Organization
Solitary, Pair, Or Rack (3-12)
Ref
+7
SQ
Mask Symbiosis
Senses
Darkvision 60 Ft., Detect Magic ; Perception +7
Size
Tiny
Skills
Acrobatics +7, Bluff +8, Fly +16, Knowledge (Arcana) +7, Perception +7, Sense Motive +7, Spellcraft +4, Stealth +17
Special Attacks
Poison
Speed
10 Ft., Fly 30 Ft. (Good)
Spell-Like Abilities
(Cl 6th; Concentration +8) Constant— Detect Magic At Will— Invisibility (Self Only), Mage Hand 1/day— Command (Dc 13), Sleep (Dc 13) 1/week— Commune (Cl 12th, 6 Questions)
Str
6
Treasure
Standard
Will
+4
Wis
12
XP
600
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