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Tarry Demodand

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This lithe, toothy creature's jet-black skin looks like living tar, and ooze drips from the claws that cap its long arms.

Tarry demodands are lithe and lean compared to other demodands. Despite this difference, all tarry demodands are strong and agile. Although their batlike wings appear tattered and useless, they can still fly. A tarry Demodand stands 7 feet tall and weighs 400 pounds.

The tarry Demodand is the grunt of the Demodand army—bred for battle, these swift and deadly demodands make up the bulk of any Demodand legion. That they themselves are more powerful than most outsiders is as much a testament to their race as anything else—a single tarry Demodand is a formidable opponent, to say nothing of a group of the creatures. Although tarry demodands are quite strong, they prefer using light weapons—one in each hand. Tarry demodands only rarely use larger weaponry, and then only when directly ordered by a superior. They lack the terrific claws of the greater demodands, and a tarry Demodand with no Weapons tends to flee Combat as soon as possible, only to return when it is properly armed.

Special Abilities

Adhesion (Ex) A Creature striking a tarry Demodand With a manufactured weapon must make a DC 23 Reflex save; failure means the weapon sticks to the Demodand And cannot be used to make attacks until freed. Freeing a stuck weapon requires a successful Grapple check. This adhesion grants a +4 racial bonus to CMD against Disarm attempts.

Attributes

AC
26, Touch 13, Flat-footed 23 (+6 Armor, +3 Dex, +7 Natural)
Alignment
Ce
Base Atk
+18
CMB
+27
CMD
42 (46 Vs. Disarm)
CR
CR 13
Cha
17
Con
18
Creature Type
Outsider (Chaotic, Demodand, Evil, Extraplanar)
DR
10/good And Magic
Dex
21
Environment
Any (Abyss)
Feats
Combat Reflexes , Greater Two-weapon Fighting , Improved Bull Rush , Improved Initiative , Improved Two-weapon Fighting , Lunge , Power Attack , Two-weapon Fighting , Weapon Focus (Short Sword)
Fort
+15
HP
171 (18d10+72)
Immune
Acid, Poison
Init
Ce Medium Outsider ( Chaotic , Demodand , Evil , Extraplanar ) +9
Int
12
Languages
Abyssal, Celestial, Common
Melee
Mwk Short Sword +27/+22/+17/+12 (1d6+9/1920), Mwk Short Sword +27/+22/+17 (1d6+4/1920), Bite +22 (1d8+4)
Organization
Solitary, Pair, Or Patrol (38)
Ref
+11
Resist
Cold 10, Fire 10
SQ
Heretical Soul
Senses
Darkvision 120 Ft., Detect Good , Detect Magic ; Perception +22
Size
Medium
Skills
Bluff +16, Climb +19, Fly +23, Intimidate +24, Knowledge (Arcana) +14, Knowledge (Planes) +14, Perception +22, Sense Motive +14, Stealth +17, Survival +14
Special Attacks
Adhesion, Faith-stealing Strike (Dc 22)
Speed
60 Ft., Fly 60 Ft. (Average); 20 Ft., Fly 40 Ft. (Average) In Armor
Spell Resistance
24
Spell-Like Abilities
(Cl 13th; Concentration +16) Constant— Detect Good , Detect Magic 3/day— Dispel Magic 1/day— Chaos Hammer (Dc 17), Summon (Level 4, 1d2 Tarry Demodands 40%)
Str
28
Treasure
Standard (Masterwork Breastplate, 2 Masterwork Short Swords, Other Treasure)
Will
+12; +4 Vs. Divine Spells
Wis
13
XP
25,600
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