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Pathfinder

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Thanatotic

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Some believe that the titans were the first children of the gods—if this myth is true, then the fact that they waged war upon the gods becomes even more tragic. After they were betrayed to the gods by their own kin, the Thanatotic titans were banished into the Abyss. Today, they seethe with jealousy that their Elysian kin are allowed to wander the planes at will, while they can leave their Abyssal realm only by Stealth. Now, these powerful outsiders spend much of their time brooding, fighting among themselves, and waging war for control of Abyssal realms against the legions of various Demon Lords.

Thanatotic titans see themselves as the true icons worthy of worship. Some work to found personal cults among mortals, while others simply wage unending crusades against the minions of the gods.

Special Abilities

Godslayer (Su) When a thanatotic titan damages a Creature capable of casting Divine Spells, that Creature must make a DC 28 Will save or be unable to cast any Divine Spells for 1d4 rounds and be shaken. If the save is successful, the Creature struck is merely shaken for 1 round. A thanatotic titan's attacks are treated as epic and Evil For the purposes of overcoming Damage Reduction . The save DC is Charisma-based.

Attributes

AC
38, Touch 2, Flat-footed 38 (+12 Armor, +24 Natural, 8 Size)
Alignment
Ce
Base Atk
+23
CMB
+50
CMD
60
CR
22 Titan
Cha
24
Con
41
Creature Type
Outsider (Chaotic, Evil, Extraplanar)
DR
15/lawful And Epic
Dex
10
Environment
Any (Abyss)
Feats
Awesome Blow , Bleeding Critical , Critical Focus , Greater Vital Strike , Improved Bull Rush , Improved Critical (Battleaxe), Improved Initiative , Improved Vital Strike , Iron Will , Lightning Reflexes , Power Attack , Vital Strike
Fort
+22
HP
471 (23d10+345)
Immune
Aging, Death Effects, Disease
Init
Ce Colossal Outsider ( Chaotic , Evil , Extraplanar ) +4
Int
27
Languages
Abyssal, Celestial, Common; Telepathy 300 Ft.
Melee
+3 Unholy Battleaxe +37/+32/+27/+22 (6d6+22/1920/ × 3), Claw +29 (2d8+9) Or 2 Claws +34 (2d8+19)
Organization
Solitary, Pair, Or War Band (36)
Ranged
Rock +16/+11/+6/+1 (2d6+19)
Reach
30 Ft.
Ref
+15
SQ
Change Shape (Any Humanoid , Alter Self )
Senses
Darkvision 120 Ft., True Seeing ; Perception +31
Size
Colossal
Skills
Bluff +33, Craft (Any One) +34, Diplomacy +30, Intimidate +30, Knowledge (Arcana, History, Places) +34, Knowledge (Religion) +31, Perception +31, Sense Motive +31, Spellcraft +34, Stealth +5, Use Magic Device +33
Space
30 Ft.
Special Attacks
Godslayer, Rock-throwing (100 Ft.), Trample (2d8+28, Dc 40)
Speed
60 Ft. (40 Ft. In Armor)
Spell Resistance
33
Spell-Like Abilities
(Cl 20th; Concentration +27) Constant— Air Walk , Mind Blank , Spell Turning , True Seeing At Will— Bestow Curse (Dc 21), Break Enchantment , Divination , Greater Dispel Magic , Sending 3/day— Disintegrate (Dc 23), Greater Scrying (Dc 24), Heal , Mass Suggestion (Dc 23) 1/day— Greater Planar Ally , Imprisonment (Dc 26), Meteor Swarm (Dc 26), True Resurrection
Str
49
Treasure
Standard ( +3 Full Plate , +3 Unholy Battleaxe , Other Treasure)
Will
+20; +8 Resistance Vs. Mind-affecting
Wis
20
XP
614,400
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