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Thunder Behemoth

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This enormous beast has rocky, armored plates on its body. Elaborate horns crown its horrific head.

Thunder behemoths walk the land as little more than roving appetites, driven by an all-consuming hunger to devour every Animal, plant, and even building in sight. They indiscriminately gorge their five seemingly bottomless stomachs on forests and jungles, collapse mine and mountain alike in search of ore, and raze settlements and strongholds for the cowering morsels within.

Thunder behemoths are sent out by the gods to destroy wicked cities, raze great temples or monuments that offend divine eyes, and otherwise act as instruments of divine wrath either on the surface of a world or just below it. The days before a thunder Behemoth arrives are fraught with minor but unnerving earthquakes, mass exoduses of burrowing animals to the surface, and an unexplained increase in fallen trees and sinkholes.

Special Abilities

Mighty Roar (Su) Every 1d4 rounds as a Standard Action, a thunder Behemoth can issue a mighty roar in a 60-foot cone that duplicates the effect of an empowered Greater Shout (Fortitude DC 30 for half damage). This is a sonic effect. The save DC is Constitution-based.

Rock Spitting (Ex) A thunder Behemoth can spit rocks from the essentially inexhaustible store in its gizzard. It can spit up to four rocks as a Standard Action, with a range increment of 60 feet. A Creature that is critically hit by one of these rocks must make a DC 38 Fortitude save to resist being stunned for 1 round. The save DC is Strength-based.

Swallow Whole (Ex) A thunder Behemoth has five stomachs and can shunt a swallowed victim into any one of them (usually choosing an empty stomach).

Attributes

AC
35, Touch 0, Flat-footed 35 (2 Dex, +35 Natural, 8 Size)
Alignment
N
Base Atk
+25
CMB
+49 (+53 Bull Rush, Grapple, Overrun, Or Sunder)
CMD
57 (59 Vs. Bull Rush, Overrun, Or Sunder, 51 Vs. Trip)
CR
CR 18
Cha
15
Con
26
Creature Type
Magical Beast (Behemoth, Earth)
DR
15/epic
Defensive Abilities
Unstoppable
Dex
6
Environment
Any Land
Feats
Awesome Blow , Cleave , Great Cleave , Greater Bull Rush , Greater Overrun , Greater Sunder , Improved Bull Rush , Improved Overrun , Improved Sunder , Iron Will , Lunge , Power Attack , Snatch
Fort
+22
HP
337 (25d10+200); Regeneration 20
Immune
Ability Damage, Acid, Aging, Bleed , Disease , Energy Drain , Fire , Mind-affecting Effects, Negative Levels, Paralysis, Permanent Wounds, Petrification, Poison , Polymorph
Init
N Colossal Magical Beast (Behemoth, Earth ) 2
Int
3
Language
Aklo (Cannot Speak)
Melee
Bite +33 (4d6+16 Plus Grab ), Gore +33 (4d6+16), 2 Stomps +28 (2d8+8 Plus Trip)
Organization
Solitary Or Pair
Racial Modifiers
+10 Perception
Ranged
4 Rocks +15 (3d6+24 Plus Stun)
Reach
20 Ft.
Ref
+12
Senses
Blindsense 60 Ft., Darkvision 60 Ft., Tremorsense 60 Ft.; Perception +27
Size
Colossal
Skills
Perception +27, Survival +14, Swim +20
Space
30 Ft.
Special Attacks
Fast Swallow , Mighty Roar, Rock Spitting, Ruinous, Swallow Whole (4d6+24 Bludgeoning And 4d6 Fire Damage, Ac 27, 33 Hp), Trample (2d8+24, Dc 38)
Speed
30 Ft., Burrow 30 Ft.
Spell Resistance
29
Spell-Like Abilities
(Cl 20th; Concentration +22) 3/day— Earthquake (Dc 20)
Str
43
Treasure
None
Weaknesses
Vulnerable To Miracles And Wishes
Will
+12
Wis
14
XP
153,600
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