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Pathfinder

Compendium

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Wood Giant

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Wood giants are the wardens of the deepest, wildest portions of the world's forests. Unlike many of their kin, wood giants are slow to anger, peaceful, and artistic, and display an infinite patience in their duty. A wood giant's role is to preserve and protect the wilderness—a role they believe that nature itself granted them, the proof of which manifests in their magical abilities tied to the natural world.

Wood giant culture is as complex as their forest homes. Much of a tribe's time is spent tending to a forest's health: planting new trees, clearing away dead brush, and hunting abominations that pervert the natural order. Individuals may even cultivate their forest homes into elaborate demesnes, mazes, or living temples. They are an isolated race, only rarely meeting to trade with other tribes or the occasional elven settlement. While primarily good-natured, wood giants are distrustful of outsiders and prone to great melancholies.

Small clans claim enormous tracts of wooded land, but rarely build permanent homes. Members may spread out over their entire region by day only to gather and bed down, exposed to the elements, after sundown. In harsh weather, tribes cluster close together in the densest thickets with their backs turned outward.

Wood giants stand 14 feet tall and weigh 1,200 pounds. They are vegetarians by choice, resorting to eating meat only when no other option is available.

Attributes

AC
20, Touch 14, Flat-footed 15 (+2 Armor, +5 Dex, +4 Natural, -1 Size)
Alignment
Cg
Base Atk
+6
CMB
+12
CMD
27
CR
6
Cha
12
Con
17
Creature Type
Humanoid (Giant)
Defensive Abilities
Rock Catching
Dex
21
Environment
Temperate Forests
Feats
Deadly Aim , Iron Will , Point-blank Shot , Precise Shot , Rapid Shot
Fort
+9
HP
67 (9d8+27)
Init
Cg Large Humanoid (Giant) +5
Int
14
Languages
Common, Giant, Sylvan; Speak With Animals
Melee
Longsword +10/+5 (2d6+5/1920) Or2 Slams +10 (1d6+5)
Organization
Solitary, Gang (2-4), Hunting Party (5-9, Plus 1-4 Dire Wolves), Or Clan (10-40, Plus 35% Noncombatants, 1-3 Druids Or Witches Of 2nd-4th Level, 1 Ranger Chieftain Of 3rd-7th Level, 4-10 Dire Wolves, And 2-8 Giant Eagles)
Racial Modifiers
+4 Stealth In Forests
Ranged
Mwk Composite Longbow +9/+9/+4 (2d6+5/3)
Reach
10 Ft.
Ref
+8
Senses
Low-light Vision; Perception +11
Size
Large
Skills
Acrobatics +11 (+15 When Jumping), Climb +14, Knowledge (Nature) +8, Perception +11, Profession (Farmer) +8, Stealth +7 (+11 In Forests), Survival +8
Space
10 Ft.
Speed
40 Ft.
Spell-Like Abilities
(Cl 7th; Concentration +8) Constant— Pass Without Trace, Speak With Animals 3/day— Charm Animal (Dc 12), Quench , Tree Shape 1/day— Enlarge Person (Self Only), Spike Growth
Str
20
Treasure
Standard (Leather Armor, Longsword, Masterwork Composite Longbow With 20 Arrows, Other Treasure)
Will
+7
Wis
15
XP
2,400
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