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(Cl 3rd)
2nd— Death Knell D (Dc 15), Hold Person (Dc 15), Silence (Dc 15)
1st— Bless, Cause Fear (Dc 14) , Cure Light Wounds, Protection From Law D
0— Bleed (Dc 13), Detect Poison, Read Magic, Resistance
Str
12
Treasure
Npc Gear (Leather Armor, Light Steel Shield, Rapier, Hand Crossbow With 20 Bolts, Drow Poison [2 Doses], 3d6 Gp, Other Treasure)
2nd- Death Knell D (Dc 15), Hold Person (Dc 15), Silence (Dc 15)
1st- Bless, Cause Fear (Dc 14) , Cure Light Wounds, Protection From Law D
0- Bleed (Dc 13), Detect Poison, Read Magic, Resistance
STATISTICS
Str
12,
Dex
17,
Con
12,
Int
10,
Wis
17,
Cha
12
Base Atk
+2;
CMB
3;
CMD
16
Feats
Channel Smite,
Weapon Finesse,
Skills
Knowledge (religion) +6Sense Motive +9
;
Racial Modifiers
+2 Perception
Languages
Elven, Undercommon
SQ
Poison Use
ECOLOGY
Environment
Underground
Organization
Pair, Squad (3-4), Patrol (5-8), Or War Party (10-40)
Treasure
Npc Gear (Leather Armor, Light Steel Shield, Rapier, Hand Crossbow With 20 Bolts, Drow Poison [2 Doses], 3d6 Gp, Other Treasure)