Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Giant Solifugid

Solifugids are sometimes called “camel spiders,” “wind scorpions,” or “sun spiders,” despite the fact that they are neither spiders nor scorpions but rather their own unique species. They have large pedipalps near their heads, used to grab and hold prey while they feed with their twin sets of vertically aligned mandibles. When hunting in groups, they prefer to attack targets already grappled by other solifugids. The various species of enormous solifugids generally have eight legs, although the front two appendages are large enough that they can easily be mistaken for an additional pair of legs. Some species, like the Albino Cave Solifugid, have fewer legs, but all solifugids are aggressive Vermin.

The following table lists the most common variants beyond the two presented above. Many of these species have additional unique abilities, such as the razormouth's ability to cause hideous, bleeding wounds in those it attacks.

Table: Solifugid Variants
Species CR Size HD
Dog-eating solifugid 1/2 Tiny 1
Yellow terror solifugid 8 Large 10
Razormouth solifugid 11 Huge 13
Banshee solifugid 15 Gargantuan 16
Duneshaker solifugid 18 Colossal 20

Attributes

Giant Solifugid

CR 1

  • XP

    400
  • N Small Vermin
  • Init

    +2;

    Senses

    Darkvision 60 Ft.;Perception +4
  • DEFENSE

  • AC

    14, touch 13, flat-footed 12 (+2 Dex, +1 Natural, +1 Size)
  • hp

    13(2d8+4)
  • Fort

    +5,

    Ref

    +2,

    Will

    +0
  • Immunities

    Mind-affecting Effects;
  • OFFENSE

  • Speed

    50 Ft., Climb 30 Ft.
  • Melee

    Bite +3 (1d6+1), 2 Claws +3 (1d3+1)
  • Special Attacks

    Rend (2 Claws, 1d3+1)
  • STATISTICS

  • Str

    12,

    Dex

    15,

    Con

    15,

    Int

    0,

    Wis

    11,

    Cha

    2
  • Base Atk

    +1;

    CMB

    1;

    CMD

    13
  • Feats

  • Skills

    Climb +9 Perception +4 Stealth +10 ;

    Racial Modifiers

    +4 Perception, +4 Stealth
  • Languages

  • ECOLOGY

  • Environment

    Warm Deserts
  • Organization

    Solitary, Pair, Or Colony (3-6)
  • Treasure

    None