Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Roll20 is experiencing issues with characters fully loading into games in the VTT and Character Vault.
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Greater Invisibility

Edit Page Content

The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Of course, the subject is not magically silencedand certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.

Greater Invisibility can be made permanent (on objects only) with a permanency spell.

Attributes

Casting Time
1 standard action
Components
V, S
Duration
1 round/level (D)
Level
Bard 4, Sorcerer/wizard 4
Range
Personal or touch
Saving Throw
Will negates (harmless)
School
Illusion (glamer)
Spell Resistance
Yes (Harmless) Or Yes (Harmless, Object)
Target
You or creature touched
Advertisement Create a free account