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Peacebond
You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone who then tries to draw the weapon must spend a standard Action and succeed at a Strength check (DC equal to the Saving Throw DC) to do so, provoking Attacks of Opportunity whether the attempt succeeds or fails.
Attributes
Casting Time
1 standard action
Components
S
Duration
1 minute/level
Level
Inquisitor 1, Sorcerer/wizard 1, Witch 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates (object)
School
Abjuration
Spell Resistance
Yes (Object)
Target
One sheathed or slung weapon
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