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Ray of Enfeeblement
A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a Penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this Penalty by half. This Penalty does not stack with itself. Apply the highest Penalty instead.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
1 round/level
Effect
Ray
Level
Sorcerer/wizard 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Fortitude half
School
Necromancy
Spell Resistance
Yes
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