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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Sleet Storm
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    Sleet Storm

    Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A Creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

    The sleet extinguishes torches and small fires.

    Attributes

    Sleet Storm

    Druid 3, Sorcerer/wizard 3
    • School: Conjuration (creation) [cold]
    • Casting Time: 1 standard action
    • Range: Long (400 ft. + 40 ft./level)
    • Duration: 1 round/level
    • Saving Throw: None
    • Spell Resistance: No