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Sleet Storm
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A Creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.
Attributes
Area
Cylinder (40-ft. radius, 20 ft. high)
Casting Time
1 standard action
Components
V, S, M/DF (dust and water)
Duration
1 round/level
Level
Druid 3, Sorcerer/wizard 3
Range
Long (400 ft. + 40 ft./level)
Saving Throw
None
School
Conjuration (creation) [cold]
Spell Resistance
No
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