Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Sleet Storm

Edit Page Content

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires.

Attributes

Area
Cylinder (40-ft. radius, 20 ft. high)
Casting Time
1 standard action
Components
V, S, M/DF (dust and water)
Duration
1 round/level
Level
Druid 3, Sorcerer/wizard 3
Range
Long (400 ft. + 40 ft./level)
Saving Throw
None
School
Conjuration (creation) [cold]
Spell Resistance
No
Advertisement Create a free account