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Animal Trance
Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a Creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Concentration
Level
Bard 2, Druid 2
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates
School
Enchantment (compulsion) [mind-affecting, sonic]
Spell Resistance
Yes
Target
Animals or magical beasts with Intelligence 1 or 2
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