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Antilife Shell
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.
The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and Vermin, but not constructs, elementals, outsiders, or Undead.
This spell may be used only defensively, not aggressively. Forcing an Abjuration barrier against creatures that the spell keeps at bay collapses the barrier.
Attributes
Area
10-ft.-radius emanation, centered on you
Casting Time
1 round
Components
V, S, DF
Duration
1 min./level (D)
Level
Cleric 6, Druid 6
Range
10 ft.
Saving Throw
None
School
Abjuration
Spell Resistance
Yes
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