Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Antilife Shell

Edit Page Content

You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.

The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and Vermin, but not constructs, elementals, outsiders, or Undead.

This spell may be used only defensively, not aggressively. Forcing an Abjuration barrier against creatures that the spell keeps at bay collapses the barrier.

Attributes

Area
10-ft.-radius emanation, centered on you
Casting Time
1 round
Components
V, S, DF
Duration
1 min./level (D)
Level
Cleric 6, Druid 6
Range
10 ft.
Saving Throw
None
School
Abjuration
Spell Resistance
Yes
Advertisement Create a free account