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Pathfinder

Compendium

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Challenge Evil

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You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all melee attacks against the subject of the spell. At the end of its turn, if the target has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends.

Attributes

Casting Time
1 standard action
Components
V, DF
Duration
1 minute/level (D)
Level
Paladin 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates
School
Enchantment (compulsion) [mind-affecting]
Spell Resistance
Yes
Target
One evil creature
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