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Control Construct
You wrest the control of a Construct from its master. For as long as you concentrate, you can control the Construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the Construct, you both must make opposed Spellcraft checks each round to control the Construct.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Concentration
Level
Sorcerer/wizard 7
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
None (see text)
School
Transmutation
Spell Resistance
No
Target
One construct
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