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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Flash Fire
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    Flash Fire

    The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every Creature within 15 feet of the Creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The Creature carrying the firearm takes a –4 Penalty on this Saving Throw. If the firearm is loaded, the ammunition is wasted.

    Attributes

    Flash Fire

    Sorcerer/wizard 3, Witch 3
    • School: Transmutation
    • Casting Time: 1 standard action
    • Range: Close (25 ft. + 5 ft./2 levels)
    • Target: 1 firearm
    • Duration: Instantaneous
    • Saving Throw: Will negates (object); see text
    • Spell Resistance: Yes (Object); See Text