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Flash Fire
The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every Creature within 15 feet of the Creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The Creature carrying the firearm takes a –4 Penalty on this Saving Throw. If the firearm is loaded, the ammunition is wasted.
Attributes
Casting Time
1 standard action
Components
V, S, M (a pinch of powdered fool's gold)
Duration
Instantaneous
Level
Sorcerer/wizard 3, Witch 3
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates (object); see text
School
Transmutation
Spell Resistance
Yes (Object); See Text
Target
1 firearm
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