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Pathfinder

Compendium

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Imprisonment

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When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation in a small sphere far beneath the surface of the ground. For the creature, time ceases to flow, and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it.

The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by a crystal ball, a locate object spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but discern location does. A wish or miracle spell will not free the recipient, but will reveal where it is entombed. If you know the target's name and some facts about its life, the target takes a –4 penalty on its save.

Attributes

Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Sorcerer/wizard 9
Range
Touch
Saving Throw
Will negates; see text
School
Abjuration
Spell Resistance
Yes
Target
Creature touched
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