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Knight's Calling
You compel an enemy to come and fight you. On its turn, the target moves its speed toward you, avoiding any other dangers along its path (including any Movement that would provoke attacks of opportunity). The target may do nothing but move on its turn. If the target ends its move adjacent to you, you can make an attack of opportunity against the target.
Attributes
Casting Time
1 standard action
Components
V, DF
Duration
1 round
Level
Paladin 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates
School
Enchantment (compulsion) [mind-affecting]
Spell Resistance
Yes
Target
One creature
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