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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Lockjaw
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    Lockjaw

    You give a Creature the ability to use one of its Natural Attacks to firmly Attach itself to an opponent. Choose one of the creature's Natural Attacks (usually a claw or bite attack). The Creature gains the grab ability with that natural attack, including the +4 bonus on Combat Maneuver checks to start or maintain a Grapple. A Creature with multiple Natural Attacks can strike at its grappled opponent with its other Natural Attacks, but cannot attack any other Creature.

    Attributes

    Lockjaw

    Druid 2, Ranger 2
    • School: Transmutation
    • Casting Time: 1 standard action
    • Range: Touch
    • Target: Creature touched
    • Duration: 1 round/level
    • Saving Throw: Fortitude negates (harmless)
    • Spell Resistance: Yes (Harmless)