Pathfinder
Compendium
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Lockjaw
You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature's natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.
Attributes
Casting Time
1 standard action
Components
V, S, M (sticky tree gum)
Duration
1 round/level
Level
Druid 2, Ranger 2
Range
Touch
Saving Throw
Fortitude negates (harmless)
School
Transmutation
Spell Resistance
Yes (Harmless)
Target
Creature touched
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