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Pathfinder

Compendium

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Mass Invisibility

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The creatures become invisible, along with their gear. Individuals in the group cannot see each other. The effect moves with the group and is broken when anyone in the group attacks. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Of course, the subjects are not magically silencedand certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.

The spell ends if any subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If a subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

Attributes

Casting Time
1 standard action
Components
V, S, M/DF (an eyelash encased in gum arabic)
Duration
1 min./level (D)
Level
Sorcerer/wizard 7
Range
Long (400 ft. + 40 ft./level)
Saving Throw
Will negates (harmless)
School
Illusion (glamer)
Spell Resistance
Yes (Harmless)
Target
Any number of creatures, no two of which can be more than 180 ft. apart
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