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Nondetection
The warded Creature or object becomes difficult to detect by Divination spells such as clairaudience/clairvoyance, Locate Object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a Divination is attempted against the warded Creature or item, the caster of the Divination must succeed on a Caster Level check (1d20 + caster level) against a DC of 11 + the Caster Level of the spellcaster who cast Nondetection. If you cast Nondetection on yourself or on an item currently in your possession, the DC is 15 + your Caster Level.
If cast on a Creature, Nondetection wards the creature's gear as well as the Creature itself.
Attributes
Casting Time
1 standard action
Components
V, S, M (diamond dust worth 50 gp)
Duration
1 hour/level
Level
Ranger 4, Sorcerer/wizard 3
Range
Touch
Saving Throw
Will negates (harmless, object)
School
Abjuration
Spell Resistance
Yes (Harmless, Object)
Target
Creature or object touched
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