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Pathfinder

Compendium

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Ray of Exhaustion

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A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.

Attributes

Casting Time
1 standard action
Components
V, S, M (a drop of sweat)
Duration
1 min./level
Effect
Ray
Level
Sorcerer/wizard 3
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Fortitude partial; see text
School
Necromancy
Spell Resistance
Yes
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