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Pathfinder

Compendium

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Recoil Fire

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The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.

Attributes

Casting Time
1 standard action
Components
V, S, M (hoof shavings from a mule)
Duration
Instantaneous
Level
Sorcerer/wizard 2, Witch 2
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates (object)
School
Transmutation
Spell Resistance
Yes (Object)
Target
1 firearm
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