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Scare
The targeted creatures of less than 6 HD become frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Scare counters and dispels Remove Fear.
Attributes
Casting Time
1 standard action
Components
V, S, M (a bone from an undead creature)
Duration
1 round/level or 1 round; see text for cause fear
Level
Bard 2, Sorcerer/wizard 2
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
Will partial
School
Necromancy [fear, mind-affecting]
Spell Resistance
Yes
Target
One living creature per three levels, no two of which can be more than 30 ft. apart
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