Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Summon Nature's Ally IX

Edit Page Content

This spell summons to your side one natural, 9th-level creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant), 1d3 8th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind. The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components (such as wish).

The spell conjures creature(s) from the lists below. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

1st Level Subtype
Dire rat
Dog
Dolphin
Eagle
Giant centipede
Fire beetle
Mite (gremlin)
Poisonous frog
Pony (horse)
Stirge
Viper (snake)

2nd Level Subtype
Giant ant worker
Elemental (small) Elemental
Giant frog
Giant spider
Goblin dog
Horse
Hyena
Octopus
Squid
Wolf

3rd Level Subtype
Giant soldier ant
Ape
Aurochs (herd animal)
Boar
Cheetah
Constrictor snake
Crocodile
Dire bat
Electric Eel
Giant crab
Leopard (cat)
Monitor lizard
Shark
Wolverine

4th Level Subtype
Giant ant drone
Bison (herd animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolf
Elemental (Medium) Elemental
Giant scorpion
Giant stag beetle
Giant wasp
Griffon
Grizzly bear
Lion
Mephit (any) Elemental
Owlbear
Pteranodon (dinosaur)
Rhinoceros
Satyr
Tiger

5th Level Subtype
Ankylosaurus (dinosaur)
Cyclops
Dire lion
Dolphin (orca)
Elemental (Large) Elemental
Ettin
Giant moray eel
Girallon
Manticore
Woolly rhinoceros

6th Level Subtype
Bulette
Dire bear
Dire tiger
Elasmosaurus (dinosaur)
Elemental (Huge) Elemental
Elephant
Giant octopus
Hill giant
Stegosaurus (dinosaur)
Stone giant Earth
Triceratops (dinosaur)

7th Level Subtype
Brachiosaurus (dinosaur
Dire crocodile
Dire shark
Elemental (greater) Elemental
Fire giant Fire
Frost giant Cold
Giant squid
Mastodon (elephant)
Roc
Tyrannosaurus (dinosaur)

8th Level Subtype
Cloud giant Air
Elemental (elder) Elemental
Purple worm

9th Level Subtype
Pixie (w/irresistible dance and sleep arrows)
Storm giant


When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

Attributes

Casting Time
1 round
Components
V, S, DF
Duration
1 round/level (D)
Effect
Summoned creature(s)
Level
Druid 9
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
None
School
Conjuration (summoning) [see text]
Spell Resistance
No
Advertisement Create a free account