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Pathfinder

Compendium

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Touch of the Sea

You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run Action while swimming, provided you swim in a straight line. This Transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.

Attributes

Touch of the Sea

Alchemist 1, Druid 1, Sorcerer/wizard 1
  • School: Transmutation
  • Casting Time: 1 standard action
  • Range: Touch
  • Target: Creature touched
  • Duration: 1 minute/level
  • Saving Throw: Fortitude negates (harmless)
  • Spell Resistance: Yes (Harmless)