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Pathfinder

Compendium

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Touch of the Sea

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You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.

Attributes

Casting Time
1 standard action
Components
V, S, M (a fish scale)
Duration
1 minute/level
Level
Alchemist 1, Druid 1, Sorcerer/wizard 1
Range
Touch
Saving Throw
Fortitude negates (harmless)
School
Transmutation
Spell Resistance
Yes (Harmless)
Target
Creature touched
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