Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Vanish

Edit Page Content

The Creature or object touched vanishes. If the recipient is a Creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see vanished things or you employ magic to do so.

Items dropped or put down by an vanished Creature become visible; items picked up disappear if tucked into the Clothing or pouches worn by the Creature. Light, however can never Vanish, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Of course, the subject is not magically silencedand certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary vanished Creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the Creature is moving. The spell ends if the subject attacks any Creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the vanished character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, a vanished being can open doors, talk, eat, climb stairs, Summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

Attributes

Casting Time
1 standard action
Component
V, S
Duration
1 round/level (up to 5 rounds) (D)
Level
Bard 1, Sorcerer/wizard 1
Range
Touch
Saving Throw
Will negates (harmless)
School
Illusion (glamer)
Spell Resistance
Yes (Harmless)
Target
Creature touched
Advertisement Create a free account